![]() There just didn’t seem to be a particularly significant upgrade. Because the Mass Effect trilogy wasn’t made that long ago – only during the Xbox 360 era – I felt it wasn’t always possible to tell which screenshots were supposed to be from which version of the games, especially when dealing with Mass Effect 2 and Mass Effect 3. When it comes to visuals, even in the run-up to Legendary Edition’s launch I was decidedly unimpressed, as I wrote when we got our first look at the game earlier in the year. I’ve divided the individual points of criticism into four sections, then I’ll bring this review to a conclusion at the end. Now that we’ve got this introduction out of the way, let’s look at as many of them as we reasonably can. Instead, what we have are a collection of smaller issues and faults which work in tandem to drag the experience down and ensure that the trilogy is not all it could have been. The reason I’m headlining this review “death by a thousand cuts” is because there isn’t one single overwhelming issue I can point to that encapsulates Legendary Edition’s undoing. ![]() BioWare and Electronic Arts took the path of least resistance and churned out a passable but severely underwhelming upgrade. ![]() If you already own the Mass Effect games some other way, there’s very little to be gained by purchasing Legendary Edition, and while I could tentatively recommend it if it goes on sale, even that has to come with the caveat that the three games are not all that they could be. For its current asking price of £55 ($60) it’s not worth it, not by a country mile. Legendary Edition represents a phenomenal missed opportunity to take these games and do more with them. But it was nowhere near as fun as it could’ve been.
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